thvu
Usova's Apprentice
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I’m not really understanding all this outrage over low level patterns getting high GOEs. The difference between a level 4 and a basic level could be something really small, like 2 turns that aren’t quite clean enough per partner. Does that really impact the overall quality of the element when the partners are completing dozens of steps and turns?
Because the ISU switched to the keypoints being a wider sequence of steps and turns, it’s much easier to lose a level. One wrong step or turn, and they don’t get the keypoint. Let’s say a keypoint is 12 steps/turns. A team will lose that keypoint if they miss 1 or if they miss all 12. The loss of level is the same, but the actual execution is not.
Because the ISU switched to the keypoints being a wider sequence of steps and turns, it’s much easier to lose a level. One wrong step or turn, and they don’t get the keypoint. Let’s say a keypoint is 12 steps/turns. A team will lose that keypoint if they miss 1 or if they miss all 12. The loss of level is the same, but the actual execution is not.