Well spins are easy for me.
Spins.
Name the classic sit spin (back straight, free leg extended forwards, upper part of free leg at least parallel to the ice), classic camel (back horizontal to the ice and arched, free leg extended backwards, knee above hip level), attitude layback (back arched with shoulders and head held backwards, free leg held in attitude) as difficult variations.
Max level: 3
Levels (counted in order of execution):
1. Change of Edge (can count twice within the long program)
2. Difficult variation of position (as many as done, but cannot be double counted)
3. Difficult entry (difficult flying entry for flying spin)
4. Difficult exit
5. Acceleration or controlled deceleration in spin (however you want to phrase it for spins like this:
https://youtu.be/z79TMsYRnEc?t=127)
6. Balance of rotation in each variation on both feet for change foot spins
7. Change of direction within the same spin, both directions performed in succession (double count this bullet)
8. At least 8 rev. without changes in position/variation, foot or edge
9. Change of foot executed by jump
10. Jump within a spin without changing feet
11. All 3 basic positions on both feet in a change foot combination spin
12. One clear change of position backwards-sideways or reverse, at least 2 rev. in each position (counts also if the Layback position is a part of any other spin)
Step sequences.
Max level: 3
1. Minimum variety (Level 1), simple variety (Level 2), variety (Level 3) of difficult turns and steps throughout (compulsory)
2. Rotations in either direction (left and right) with full body rotation covering at least 1/3 of the pattern in total for each rotational direction
3. Use of body movements for at least 1/3 of the pattern
4. Two combinations of 3 difficult turns on different feet executed with continuous flow within the sequence. Only the first combination attempted on each foot can be counted
5. 1/2 of the pattern is executed on one foot
6. Execution of clear pattern (serpentine, straight line, or circular)
Minimum Variety Must include at least 5 difficult turns and steps, none of the types can be counted more
than twice.
Simple Variety Must include at least 7 difficult turns and steps, none of the types can be counted
more than twice.
Variety Must include at least 9 difficult turns and steps, none of the types can be counted
more than twice.
Difficult turns: rockers, counters, brackets, twizzles, loops. Running threes (at least a double three turn) may be considered for minimum variety and simple variety. Back-inside to forward-outside three turn maybe considered for minimum variety.
Difficult steps: choctaws... maybe closed mohawk?
Other turns and steps: toe steps, chasses, open mohawks, change of edge, cross rolls, the rest of the three turns.
Long Program rules:
4 minutes
6 jumps (maximum 2 combos, maximum one three jump combo - for more than two combos, only first jump is counted. For more than two or three jumps in valid combos, only the first two or three jumps are counted)
3 spins
1 step sequence
2 choreo sequence lv1 (should be markedly different from each other or the second one is invalidated)
1 tech element of choice (at least a level 1 step or spin or at least a double jump - but all marked with the same BV; GOE based on choreographic purpose and execution first, and then difficulty just so no one's doing the simplest possible element just for the points)