I hope someone can help me with a question. A skater in Basic Novice B performs 6 jumps within a program with a 1A being the last one. Now, Basic Novice B should only have 5 jumps including the mandatory axel. How should the computer deal with the extra jump?
What happened was is that the jump preceding the 1A is a 2T and by finishing that the skater has now completed required 5 jumps he should have however none is an axel. the skater then does an axel and gets graded for one extra jump. Now there is and asterix mark behind the 2T indicating that there is an error but the skater gets a grade for that jump regardless.
Can anyone help clarify? And where can one find the rules of procedure in such a matter?